Beta Offer for the BLACKOUT Twitch Takeover

Hey all!

I got a great email today from Activision telling me about a Beta offer for the BLACKOUT Twitch Takeover happening tomorrow.

Coles notes version, if you watch Ninja, Shroud, Summit1G or Tim The Tatman’s twitch.tv stream for 1 hour you will get an early access PC beta code for Call of Duty: Black Ops IV – BLACKOUT.

Here are the full details!


The Call of Duty®: Black Ops 4 Blackout PC Beta kicks off on September 14th and gives PC players their first opportunity to try this new Battle Royale game mode.

An Early Access day on Blizzard Battle.net is available for players who pre-purchase Call of Duty: Black Ops 4 for PC. You can join the action beginning at 10:00 a.m. PT on September 14*. The Blackout PC Open Beta, available to anyone with a Battle.net account, begins at 10:00 a.m. PT on September 15. Pre-load of the  Blackout beta will be available starting on Thursday, September 13. The Blackout beta ends at 10:00 a.m. PT on September 17.

On Friday September 14, Battle.net players who tune-in to NinjaShroudSummit1G or TimTheTatman’s twitch.tv stream for an hour between 10:00am PT and 2:00pm PT will get Early access to the PC beta direct to their account. Watch for at least one hour to be eligible, and make sure you link your Battle.net and Twitch.tv accounts beforehand. You can create a twitch.tv account for free.

Call of Duty: Black Ops 4 is available now for pre-purchase in the Blizzard Shop and offers three different digital SKUs. All three SKUs — Standard Edition, Digital Deluxe, and Digital Deluxe Enhanced — include Early Access to the Blackout PC Beta, come with digital bonus items, and include a cache of Call of Duty Points**.

Call of Duty: Black Ops 4’s highly anticipated Blackout mode brings single, duo, and quad gameplay to Call of Duty. As a celebration of the Black Ops universe, players can choose to play as some of the franchise’s most beloved characters, and access new weapons and perks from Black Ops 4 plus classics from previous games. Blackout takes the intensity level of Battle Royale gameplay to another level by giving players access to vehicles such as ATVs, trucks, boats, and helicopters in the biggest map in Call of Duty history.

Blackout PC Beta Specs

Here are the minimum and recommended specs to play the Blackout PC Beta— keep in mind these specs are for the beta only:

Minimum:

  • OS: Windows 7 64-Bit or later
  • CPU: Intel Core i5 2500k or AMD equivalent
  • RAM: 8GB RAM
  • HDD: 40GB HD space
  • Video: Nvidia GeForce GTX 660 2 GB / GTX 1050 2GB or AMD Radeon HD 7950
  • DirectX: Version 11.0 compatible video card or equivalent
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Recommended:

  • OS: Windows 10 64 Bit
  • CPU: Intel Core i7 4770k or AMD equivalent
  • RAM: 12GB RAM
  • HDD: 40GB HD space
  • Video: Nvidia GeForce GTX 970 / GTX 1060 6GB or AMD Radeon R9 390 / AMD RX 580
  • DirectX: Version 11.0 compatible video card or equivalent
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Sign Up for Battle.net

New to Blizzard Battle.net? For instructions on signing up, setting up social features, and connecting with your friends, check out our handy Battle.net Guide.

Call of Duty: Black Ops 4 for PC is coming exclusively to Blizzard Battle.net® on October 12, 2018.

*Blackout Beta starts September 15, 2018 on PC. Early Access starts September 14, 2018. Actual platform availability and launch date(s) of Blackout Beta subject to change. See www.callofduty.com/beta for more details. Limited time only, while beta codes last, at participating retailers. Internet connection required.

** Call of Duty Points (CP) will be accessible in Call of Duty: Black Ops 4 once CP are made available in game.

Continuum Coming April 18th

The next DLC for Call of Duty: Infinite Warfare – Continuum Coming April 18th to PS4.

Continuum will deliver four new epic multiplayer maps and a funky Zombies co-op experience, Shaolin Shuffle, set in the mean, seedy streets of 1970s New York City.

The new maps look exciting and the new Zombie mode looks like it will have an epic soundtrack! It’s time to get your groove on and Kung-Fu fight your way through the hordes! I am curious to see how they incorporate the 70’s culture into the game mode! #FlowerPower #FreeLove #Disco

EXCESS

Perched atop a gilded penthouse in a sprawling future metropolis, Excess is an intense small, circular map re-imagined from the classic Modern Warfare 2 map, Rust.


TURISTA

Turista is a plush spa and resort for the future elite, nestled in the middle of a giant skeleton of a long dead creature. With sniper perches across a majestic, central waterfall, and tight corners in the hotel for CCQ aficionados,the linear three-lane map allows a variety of playstyles.

ARCHIVE

Engage in fast-paced, frenetic engagements throughout the contemporary setting of a post-futurist art gallery in Archive. Tight close quarter encounters contrast with open exterior battlegrounds in this wide 3 lane style map.


SCRAP

Get the drop on enemies from long sightlines or tactical pathways in Scrap, mankind’s final dumping ground on the Moon. You’ll need to keep moving and act fast to survive.


SHAOLIN SHUFFLE

In the next episode of the Infinite Warfare Zombies experience, Shaolin Shuffle, the enigmatic movie director villain, Willard Wyler, is bringing back the funk. After escaping the lakeside cabin of horror , our four heroes find themselves time-warped to 1970s New York, only to discover that all of the inhabitants are as undead as disco. Shaolin Shuffle is an action packed, kung-fu fright-fest, filled with enough traps, easter eggs and surprises to satisfy the needs of any master protecting their dojo.

COD: IW Multiplayer Review

Hope you enjoy this one!
I share my thoughts, as an older gamer, on the Multiplayer mode in COD.
There is some game-play going on while I talk and I share a bit of the Cinematics as well.

 

 

Find the Game here:
https://www.callofduty.com/ca/en/infinitewarfare

Find the First DLC here:
https://www.callofduty.com/ca/en/infinitewarfare/landing-dlc?utm_campaign=alwayson2017&utm_medium=search&utm_source=google&utm_term=call-of-duty-infinite-warfare-dlc-Exact

Don’t forget to hit the like and subscribe buttons, honest it doesn’t hurt.

Thanks again to the folks at Activision for the review copy of the game!

Links:
https://www.activision.com/
http://www.infinityward.com
https://www.callofduty.com

COD: Sabotage Now Available

The first DLC pack for COD: Infinite Warfare has dropped. COD: Sabotage in now available for download for your PS4! Order here!

It includes Rave in the Redwoods, being coined as a terrifying Zombie experience, and four new multiplayer maps!

Rave in the Redwoods Characters

AJ – AKA “THE HIP HOP WANNABE”

Originally cast as our lovable 80s Jock, AJ has now been catapulted into the 1990s where he must own the role of Hip Hopper, even if he’s a wannabe. Feeling like a fish out of water he’s doing his best to survive the night in the woods, no matter what tries to slice and dice him.


POINDEXTER – AKA “THE KANDI RAVER”

Our favorite 80s nerd is back but this time he’s the life of the party. He came to rave the night away but it’s turned into survive the night, any way he and the crew can. With his intimate knowledge of Wyler’s work, the team continues to lean on him for any insight he can provide. Only problem, his Kandi Raver character wants to party……even when it’s time to fight.


 ANDRE – AKA “THE GRUNGE ROCKER”

Andre has had his fill of the 80s and is ready to shred the 90s. He can still rock a mic but this time around he’d rather shred a guitar. Making his debut in Rave in the Redwoods, Andre has come to rock this place into the ground one way or another….as long as the groupies don’t eat him first of course.


SALLY – AKA “THE WESTSIDE GANGSTA”

From Valley Girl to Westside gangster, Sally has ditched her leg warmers for a pair of sagging khakis and a few tattoos. She may have lost her soft touch but she’s more than ready to bust some caps, split a few wigs and get all gangsta’ up in here. Westside!


KEVIN SMITH

Kevin has been catapulted into Rave in the Redwoods by Willard Wyler. Left for dead and forgotten by the reclusive director, Kevin has a different plan. Escape this film any way he can and make Willard pay for what he’s put him through. With the help of our four heroes, together they might be able to put an end to the madness in the Redwoods.


 SLASHER

He’s the monstrous legend that’s been stalking the inhabitants of the local campground for some time. With our four heroes on the scene he’s got his sights set on some new trophies to add to his collection.


 SASQUATCH

Bigfoot isn’t so friendly after all. In fact, he just wants to rip your face off. Watch your back, they tend to hunt in packs.


New Maps

NOIR

Head to a grim future Brooklyn where a heavy curfew is in place. Navigate tight corners through abandoned city streets in this medium sized classic three-lane map.


RENAISSANCE

Don’t be distracted by the idyllic Venetian canals, this map is an intense urban combat zone funneling fast-paced gameplay through a small, split figure eight design.

 


NEON

Originally designed for future urban warfare simulation, this “Z” shaped map is a glitched out digital city featuring long sight-lines and flanking routes supporting any style of gameplay.


DOMINION

In this reimagining of the Call of Duty: Modern Warfare 2 classic map ‘Afghan,’ ranged combat is focused from a variety of strategic vantage points to the center of this sprawling crash site.


There is a sneak peak at the new maps… I personally am looking forward to Noir!

Have an eye out this weekend for live streaming action and reactions to the new maps and join the Rave in Redwoods as we take on the Zombies once again!

COD: Infinite Warfare Campaign Review

Over the holidays Radio Press Gaming was lucky enough to be given a review copy of Call of Duty: Infinite Warfare. Thank you Activision.

 

I decided that to do the title justice I would run the Campaign mode from beginning to end and then dive into the new Multiplayer matches to see what the new PVP is like.

 

Starting out with the campaign was not a disappointing decision… The cinematics were incredibly beautiful and the story-line was intriguing. I mean how often do you get to see Kit Harington inciting a revolution?  Oh, wait…

 

I suppose there really is only so many ways to retell the story of a group of people out to overthrow a government. What intrigued me in this particular narrative is the idea that the rebels had taken a whole planet and made it their base of operations. That’s right I said a planet. This allows for some amazing twists on combat and gravity. I understand that the hardcore COD gamers are all up in arms about the space theme that has crept into the recent versions. To them I have to say only this… “Where did you think it was going to go?”

Just like every other business in the world Activision has to make money, they have to progress in order to continue making money and the story lines need to move forward. How far off real life do you think COD actually is? Exosuits have been creeping into the news lately, allowing humans to accentuate their movements. I realize that it’s experimental, but if they are giving us this much info, how far along are they really?

 

Now in saying all of that, in the actual gun play I didn’t notice much difference in space, on Mars or Earth, other than when you die, you float. There were a couple of missions that involved complete Zero Gravity fighting. An interesting mechanic, which I think the devs nailed, but it was nothing more than a pleasant distraction amongst the main story line. Spoiler…. Grappling hook kills are amazing!

Where gravity really plays into the game is in the air to air combat! The fighters in Infinite Warfare handle exactly the way a spacecraft should, at least in my mind. You are able to move forward, stop, hover, reverse and spin all at the drop of a hat. If I were to get into an advanced fighter ship these Jackals are exactly the way it should feel. Their forward movement isn’t really perpetual, which at first is a bit weird, but you learn quick as the NPCs light you up while sitting still. I would love to see a PVP version of this type of air combat!

One of the things that I loved about the Campaign mode was that your base of Operations was the “Retribution”. A Command Ship that you “jumped” around the solar system to your different objectives. As the story move along though, it was a bit tiresome to always have to go through the jump procedure. Why couldn’t we have just blown up once!?!?!?

All in all the Campaign mode was great. It took me around 4 hours to complete. Now, I didn’t complete many of the side missions so I was able to power through the story. In doing so I did leave most of our solar system occupied by the Settlement Defense Front (SDF). My estimation is that there is another hour or more in side missions. But let’s face it the majority of the players that purchase this franchise have left the Campaign behind, which in this rendition of the Call of Duty franchise is a shame.

 

That’s a whole different article though!

Coming soon of course!