Fire Emblem Review

So it begins, Nintendo finally puts out a game on both Android and iOS that speaks to me. Fire Emblem has been a serious love affair since I first picked it up on the GC back in the day. Since then, I’ve made it my goal to play all of its iterations, from the NES and beyond. With the arrival of the Switch in a month and Fire Emblem Warriors to follow shortly after, Nintendo has blessed us with a fantastic mobile release called Fire Emblem Heroes. The best part of this new game is that its free! Yeah, free. Obviously, like any F2P game there are in game purchases, but we’ll get into that soon.

The core of the game is laid out quite simply. To get characters, you go through a summoning process, currently the game has two “summoning gates” each with specific characters from the various games Fire Emblem has had in the past. To summon characters, you need orbs which are the premium currency of this game. You gain 1 orb per chapter map completion, 10 orbs for linking your Nintendo account and orbs for other various achievements and completions. To begin a summoning, you need to spend 5 orbs, as you continue to spend the price for each consecutive summoning reduces. The best use of orbs is to use 20, this gets you a full round of summons which is 5. Plenty of people have been trying to game the system by uninstalling and reinstalling the game to redo the first summon ritual with 20 orbs, I on the other hand managed to get characters to be excited about on the first go, so I rolled right into playing.

The story of the game is quite simple, so its not much to think about. At times it can feel like a bit much and a little kiddie, maybe even not so well thought out. The overall idea makes sense, that a sorceress is contracting out people from different FE worlds and making them fight you, and the leader of your band, the Order of heroes. You’ll fight against many familiar foes through your trek and as such you’ll gain the means to summon these people as well, building your roster into strong dependable units able to take on many challenges.

The best part of this being a mobile game, is that the battle maps all fit on your screen, meaning you don’t need to move around a large map and strategize with 15+ units across a 100 x 100 grid. You are given an 8 x 6 map with 4 units per side and also given the heads up of what you’ll be fighting before entering the map. This allows for an easy and effective approach to each battle scenario. Granted, you only know the weapon types, so sometimes you’ll find yourself sending an axe wielding quick character against a knight class with a spear and still being ineffective. I for one have been sticking to the same 4 characters since the start, a dragon stone user (Tiki), a swords-man, a spear wielding Pegasus rider and my bow expert. These 4 have dealt with so much, I’ve only seen two deaths so far and unlike the old FE
games, its not perma-death. So, while losing a unit in battle is devastating in a 4 on 4 match, its not going to ruin you for the rest of your game life.

Moving on to characters and classes, each character has a rarity level which you can either summon them at or upgrade them to. The main issue with summoning is that it is all RNG based, so you can’t just decide to get a 5* hero, but to be honest, that would be broken as hell. Getting duplicate heroes gives you the opportunity to upgrade from 1* all the way to 5*s and once there, increase stats beyond if you happen across another 5* dup. The system is pretty interesting from a development stand point and works well. Each character even has a set of 5 skills. You have 3 main skills, as well as a defensive and a chargeable offensive skill. Tiki, currently has one of the best offensive skills I’ve seen in a while, where once charged, does damaged in a radius hurting enemies based on Atk over enemy def. This allows for huge advantages when you might be at a class or power disadvantage. All of this together makes for quick, intelligent and engaging game play, something that is really hard to capture on mobile these days.

Another notable feature is friend duels, you don’t play live with anyone but you can fight other people’s hero set ups for points and weekly treasures. These help out in the progress and improvement of your main battle squad and so on. You can also friend people within the game to get help in battles. It’s really useful if you have friends who are powering through the game and you are struggling a bit.

The only down side to these games is the energy system they use, but as a frequent F2P player I’m used to it. This game also starts you off with plenty of energy and each map isn’t too demanding on energy to play. Friend battles also have their own limit of three battles right way, but just like regular gameplay energy, the friend battle tokens refresh after time.

In the end, there is plenty to keep someone interested in this game for a long time. I’m pleased with the over all presentation, its alignment with other recent FE games and the simplicity of it all. The characters span from generations of the series which will keep any FE enthusiast happy. The use of sprites and joining it up with alternate art styles makes it feel like plenty of care was taken in the visuals. If you are a fan of FE or just a tactics person in general with an iich to have something in your pocket, you should definitely pick this puppy up. Don’t ask questions, don’t hum and haw, just open the app store and get it done, because I said so, and I just want whats best for you.

I am Setsuna for the Nintendo Switch

Square Enix annouced today that it will release “I am Setsuna” for the Nintendo Switch on March 3, 2017, the debut title from Tokyo RPG Factory™, SQUARE ENIX®’s newest studio.

I am Setsuna is a turn based JRPG that follows the story of an incredibly powerful young women who makes tremendous sacrifices in order to save not only her Hometown but also the whole land in which it resides.

Game to be Fully Playable on the go in Handheld Mode for the First Time”

The game is currently available on Steam and PlayStation®4 as a digital download.



About Tokyo RPG Factory

Established in August 2014, Tokyo RPG Factory is a new studio within Square Enix specializing in Japanese RPGs. The studio revisits the ethos and practices used to develop for the 16-bit era and aims to re-introduce the classic JRPG style to current hardware, mixing the spirit of the past with technologies of today.  Taking inspiration from the golden era of JRPGs and their storytelling, innovation and depth, I AM SETSUNA is the first title from the studio.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at

Nintendo Switch confirmed games

Zelda Breath of the Wild grabs all the attention, but more games follow.

After the spectacular closure of yesterday’s Nintendo Switch announcement, it is very clear that The Legend of Zelda Breath of the Wild is the big gem of the Switch crown that will arrive at March 3rd.

But let’s be honest, Nintendo Switch has a good line up backing up the new Zelda, and right now it features a nice growing list of in-house and external developers working to make 2017 a great year for Nintendo.

Here is the full list of confirmed games so far for the Nintendo Switch:

  • 1-2 Switch:
  • Mario Kart 8 Deluxe
  • Sonic Mania
  • Puyo Puyo Tetris
  • Super Bomberman R
  • ARMS
  • Splatoon 2
  • Super Mario Odyssey
  • Xenoblade Chronicles 2
  • Fire Emblem Warriors
  • Snipperclips – Cut it out together
  • Steep
  • Minecraft Story Mode: Adventure Complete
  • Minecraft
  • The Elder Scrolls V: Skyrim
  • Skylanders Imaginators
  • Rayman Legends: Definitive Edition
  • Dragon Ball Xenoverse 2
  • Farming Simulator
  • French Legal Lines
  • Project Octopath Traveler
  • Dragon Quest Build 1-2
  • Lego City: Undercover
  • Has Been Heroes
  • Just Dance 2017
  • FIFA
  • NBA 2k18
  • Super Bomberman R
  • Xenoblade 2
  • Project Sonic 2017
  • Ultra Street Fighter 2: Final Challengers
  • Rime
  • Steep
  • Fast RMX


Nintendo Switch First Look



Nintendo announced it’s next crack at the gaming system can today. The Nintendo Switch.

The trailer has some catchy music, and some fun interaction demonstrated, but one has to wonder… is this Nintendo’s last chance at redeeming itself in the console world?

Here is the press release from Games Press home page

Detachable Controllers Reinvent Gaming

REDMOND, Wash., Oct. 20, 2016 – In an introductory video released today ( ), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

  • 505 Games
  • Activision Publishing, Inc.
  • Audiokinetic Inc.
  • Autodesk, Inc.
  • BANDAI NAMCO Entertainment Inc.
  • Bethesda
  • Codemasters®
  • CRI Middleware Co., Ltd.
  • DeNA Co., Ltd.
  • Electronic Arts
  • Epic Games Inc.
  • Firelight Technologies
  • FromSoftware, Inc.
  • Frozenbyte
  • GameTrust
  • Gungho Online Entertainment, Inc.
  • HAMSTER Corporation
  • Havok
  • Konami Digital Entertainment Co., Ltd.
  • LEVEL-5 Inc.
  • Marvelous Inc.
  • Maximum Games, LLC
  • Nippon Ichi Software, Inc.
  • Parity Bit Inc.
  • PlatinumGames Inc.
  • RAD Game Tools, Inc.
  • RecoChoku Co., Ltd.
  • SEGA Games Co., Ltd.
  • Silicon Studio Corporation
  • Spike Chunsoft Co., Ltd.
  • Starbreeze Studios
  • Take-Two Interactive Software, Inc.
  • Telltale Games
  • THQ Nordic
  • Tokyo RPG Factory Co., Ltd.
  • TT Games
  • Ubitus Inc.
  • Unity Technologies, Inc.
  • Warner Bros. Interactive Entertainment
  • Web Technology Corp

Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at .

Pokemon GO HUD

There is no doubt that Nintendo managed to save itself with the release of Pokemon GO. The gaming world was all but ready for Nintendo to throw in the towel, however Nintendo clearly had a different plan. Is this the start of a new era for Nintendo? Maybe, then again maybe they just got damn lucky! Either way they are rolling in it right now, so let’s share the wealth!

The world has been swept up by “Gotta Catch ‘Em All” fever and the more savvy of us have started to capitalize on the newest mobile app sensation. The small time thinkers are making unofficial “companion” apps that supposedly help to find where the rarest Pokemon are popping up, or telling what the best combinations are to get the highest Combat Power, stuff like that. The big time thinkers are making apps/gadgets that capitalize on the whole “safety” concern that revolves around playing and walking/driving/any other form of human moving there is.


How much would this guy have benefited from having the Vufine HUD?

Thanks to the Noodle Boys for creating this amusing video!

Let’s just say that though this guy is a dumb ass, there have been documented cases of people walking into ponds, walls, cars, well just about everything. People get staring at their mobile device screen and forget that they are in the real world where shit can kill you! How do we fix this?

Introducing the Vufine heads up display unit. It is a gadget that attaches to your glasses or sun glasses and allows you to see any screen.


Real world applications are minimal at this point but with Pokemon GO download numbers breaking all kinds of records (reported 75 million downloads by Sensor Tower) and the US alone is seeing roughly 21 million users daily all of  a sudden there is a profitable market for just such a device.

The Vufine retails on their website for $199.99 per unit and comes in all kinds of colors (I am sure that red, blue and yellow are on the top of the list). The technology has all kinds of applications as it is not only compatible with Pokemon GO, but to the device itself, so you are able to see anything that is happening on your screen. The only downfall that I can see at this point is that there is a wire that will run from the HUD to your mobile device.

Radio Press Gaming is going to try to get their hands on one and give it a GO!

What do you guys think about having real life picture in picture?