Over the holidays Radio Press Gaming was lucky enough to be given a review copy of Call of Duty: Infinite Warfare. Thank you Activision.

 

I decided that to do the title justice I would run the Campaign mode from beginning to end and then dive into the new Multiplayer matches to see what the new PVP is like.

 

Starting out with the campaign was not a disappointing decision… The cinematics were incredibly beautiful and the story-line was intriguing. I mean how often do you get to see Kit Harington inciting a revolution?  Oh, wait…

 

I suppose there really is only so many ways to retell the story of a group of people out to overthrow a government. What intrigued me in this particular narrative is the idea that the rebels had taken a whole planet and made it their base of operations. That’s right I said a planet. This allows for some amazing twists on combat and gravity. I understand that the hardcore COD gamers are all up in arms about the space theme that has crept into the recent versions. To them I have to say only this… “Where did you think it was going to go?”

Just like every other business in the world Activision has to make money, they have to progress in order to continue making money and the story lines need to move forward. How far off real life do you think COD actually is? Exosuits have been creeping into the news lately, allowing humans to accentuate their movements. I realize that it’s experimental, but if they are giving us this much info, how far along are they really?

 

Now in saying all of that, in the actual gun play I didn’t notice much difference in space, on Mars or Earth, other than when you die, you float. There were a couple of missions that involved complete Zero Gravity fighting. An interesting mechanic, which I think the devs nailed, but it was nothing more than a pleasant distraction amongst the main story line. Spoiler…. Grappling hook kills are amazing!

Where gravity really plays into the game is in the air to air combat! The fighters in Infinite Warfare handle exactly the way a spacecraft should, at least in my mind. You are able to move forward, stop, hover, reverse and spin all at the drop of a hat. If I were to get into an advanced fighter ship these Jackals are exactly the way it should feel. Their forward movement isn’t really perpetual, which at first is a bit weird, but you learn quick as the NPCs light you up while sitting still. I would love to see a PVP version of this type of air combat!

One of the things that I loved about the Campaign mode was that your base of Operations was the “Retribution”. A Command Ship that you “jumped” around the solar system to your different objectives. As the story move along though, it was a bit tiresome to always have to go through the jump procedure. Why couldn’t we have just blown up once!?!?!?

All in all the Campaign mode was great. It took me around 4 hours to complete. Now, I didn’t complete many of the side missions so I was able to power through the story. In doing so I did leave most of our solar system occupied by the Settlement Defense Front (SDF). My estimation is that there is another hour or more in side missions. But let’s face it the majority of the players that purchase this franchise have left the Campaign behind, which in this rendition of the Call of Duty franchise is a shame.

 

That’s a whole different article though!

Coming soon of course!

http://radiopressgaming.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare_LOGO-1000-960x251.jpghttp://radiopressgaming.com/wp-content/uploads/2017/01/Call-of-Duty-Infinite-Warfare_LOGO-1000-150x150.jpgMatthew RixGamingPS4XBox OneActivision,Call of Duty,COD,Infinite WarfareOver the holidays Radio Press Gaming was lucky enough to be given a review copy of Call of Duty: Infinite Warfare. Thank you Activision.   I decided that to do the title justice I would run the Campaign mode from beginning to end and then dive into the new Multiplayer matches...