LawBreakers Review – Best of E3!
I was pleasantly greeted by the PR rep for LawBreakers as I quickly moseyed on by their meeting room setup on the second floor near the West Hall in the LA Convention Center this week at E3 2016. His greeting made me stop and smell the roses for a minute, which led to me handing him my card and asking for a last-minute appointment any time that they could fit me in. Much to my surprise not a half hour later I got a text saying be here at 5:20. So I raced from my 4 o’clock meeting in the South Hall, using a little known route, and made it just in time to sit down and relax in the lounge area provided by the good folks at LawBreakers.
After a 5-minute video and a brief explanation of the controls they let us loose into the game. There are 4 character types, Assassins, Enforcers, Titans and Vanguards, each type having a Law version and a Breaker version. Both sides have the same abilities to keep the playing field as even as possible, in saying that, the characters are skinned differently and they each have unique back stories.
The battlefields are in a futuristic earth. The developers were very adamant that it is not a post apocalyptic earth, but an earth of the future where the moon has shattered and society has prospered. So much so that they have learned to control gravity and weaponized it.
Let me explain the map they let us play. It was a futuristic promenade in Los Angeles (how fitting) and in the middle of the map is point B. The map is completely symmetrical when it comes to the distance between the three points. So the key is to lock down the point closest to you and then move to the middle. If you are brave enough you can push straight to the enemy’s spawn and try to capture their point. Mostly the fighting happened around the B point in the middle. The unique part of this fight is that it happens in a 360-degree arena. There is a gravitational anomaly at the B point that allows you to basically ‘dog fight’ around the point. Once I got used to the fact that you could run, jump, fly and blind fire to accelerate yourself it was a blast.
Each match lasted about 8-10 minutes, as we raced to capture 13 points each. The time to kill was reasonable… I didn’t feel like I was getting destroyed as soon as an engagement began, unless the Assassin got a hold of me, and I felt that each of the classes was fairly balanced in the gun fights, except for the Assassin. Each class has its optimum engagement range and as long as you were in that range the characters felt amazing to control. Let’s not forget about the surrounding graphics, in which the artists have done a fantastic job. You will see if you get a chance to play in any of the upcoming Alpha/Beta test days.
There was an Alpha run this weekend. I had a chance to play for a bit and I am still in love with it. I honestly believe the Assassin will get a slight re-balance after the Alpha. Other than that I found no faults in the game play itself and by far was my most favorite game that I touched at E3.http://radiopressgaming.com/2016/06/lawbreaker-best-e3/http://radiopressgaming.com/wp-content/uploads/2016/06/LawBreakers-Logo-Black-960x273.pnghttp://radiopressgaming.com/wp-content/uploads/2016/06/LawBreakers-Logo-Black-150x150.pngE3GamingPCI was pleasantly greeted by the PR rep for LawBreakers as I quickly moseyed on by their meeting room setup on the second floor near the West Hall in the LA Convention Center this week at E3 2016. His greeting made me stop and smell the roses for a...Matthew RixMatthew Rixmatt@radiopressgaming.comAdministratorCofounder and CIO of Radio Press Gaming, I am a tech loving father of 3 who is obsessed with Destiny!Radio Press Gaming