Xur Mar 18 Location & Recommendations + Update News
Update news and Xur over by the Speaker, can you handle the excitement!
Don’t get too excited, Xur is still a prick and has brought almost nothing worth buying. On the brighter side of things Bungie released some real news in the Weekly Update this week.
Let’s touch on the update coming April 12th. Here is what they have promised:
- New PVE Challenges
- New and Updated Gear
- New Quest featuring the Blighted Chalice Strike
- Increased Max Light and Rewards
- Sandbox and Crucible Updates
- And more…
Bungie has also said that the update will come a no charge to those of us who already own the Taken King. In the new age of Destiny micro transactions this is really great news. It is also a bit desperate (though very smart) in my opinion. It feels like they are maybe trying to win back some of the players that have left for another game!
To my knowledge they have not released any of the new gear that they have promised (unless it is the stuff we already know is in the Armory), nor have they let it out what the new quest story line is. Makes me excited to watch the series of streams they will be showing on Twitch in the coming weeks. Save the dates:
In the meantime, have a great Destiny week everyone!
Enjoy Xur Mar 11 – Location and Recommendations!
Improved Transfusion (Kills with Storm Fist immediately trigger health regeneration. Respawn with full melee energy. Gain a second melee charge.)
Increase Discipline (Increase the Discipline bonus provided by this piece of gear.), Increase Strength (Increase the Strength bonus provided by this piece of gear.)
Hands On (Gain bonus Super energy from melee kills on minions of the Darkness.), Second Thoughts ()
Invigoration (Gain bonus melee energy on Orb pickups.)
The Dance (You move more quickly while aiming your weapon.)
Increase Intellect (Increase the Intellect bonus provided by this piece of gear.), Increased Strength (Increase the Strength bonus provided by this piece of gear.)
Sniper Rifle Ammo (Increases the amount of Sniper Rifle ammunition you can carry.), Machine Gun Ammo (Increases the amount of Machine Gun ammunition you can carry.)
Arc Double Down (Increased Agility for 5 seconds after an Arc double kill.), Solar Double Down (Increased Agility for 5 seconds after a Solar Double kill.), Void Double Down (Increased Agility for 5 seconds after a Void double kill.)
Insatiable (Nova Bomb kills reduce the cooldown of your next Nova Bomb.)
Increase Intellect (Increase the Intellect bonus provided by this piece of gear.), Increase Strength (Increase the Strength bonus provided by this piece of gear.)
Inverse Shadow (Increased Super energy gained from killing minions of the Darkness.), Heavy Lifting (Gain bonus Super energy from Heavy Weapon kills on minions of the Darkness.)
Innervation (Bonus grenade energy on Orb pickup.)
Zhalo Supercell (Arc projectiles have the chance to chain lightning when enemies are close together.)
CQB Ballistics (Greatly reduced recoil. Significant penalty to range.), Smart Drift Control (Predictable and controllable recoil. Penalty to range.), Aggressive Ballistics (More predictable recoil. Enhanced impact. Shorter range and more recoil.)
Persistence (This weapon grows more accurate the longer it is fired.)
Hammer Forged (Improved range and accuracy.), Rifled Barrel (Increased Range Slower Reload), Braced Frame (Increased Stability Reduced Magazine Size)
Bolts From the Blue (Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine.)
An engram with remarkable but familiar markers. A Cryptarch would be pleased to decode it..