E-Sports a High School Course
In today’s world of ever evolving gadgets and gear it is not surprising to hear the some of our more forward thinking societies have started to include E-Sports into their schools curriculum (Garnes Vidaregåande Skule). Even if you strictly look at the
dollar amounts available for winning some of the tournaments available in the E-Sports world you can make a great living. However, these new courses are not concentrating on just how to win they are said to be incorporating how to live a healthy lifestyle and stay fit while optimizing your training to target the areas of the body that would benefit most for E-Sports. Let’s take a look at some of the numbers revolving around not only E-Sports but live streaming as well.
Dota 2 $18,429,613 was earned at the Dota 2 tournament, “The International” last year (as reported by E-Sports Earnings.com). That was 16 teams totalling 80 players worth of prize money. If split equally that would be an annual salary of just over $230,000. I don’t know about you but that is a heck of a lot more than I make in a year.
Here is the top 3 after Dota 2 from the E-Sports Earnings site and their reported prize money:
- Smite, 2.6 Million (8 teams, 40 player)
- League of Legends, $2.1 Million (16 teams, 82 players)
- COD Black Ops 2/Ghosts/AW/MW, $1 Million each (8 teams, 32 players)
Then there is a host of others that come in with anywhere between $200, 000 and $500, 000 prize buckets. That just touches on the top 100 tournaments on the globe. Anyone still believe the E-Sports shouldn’t be a High School Course?
Let’s expand on one other area before you make your decision.
There is no real way to find out how much these guys make in a year, but let’s do some simple math for everyone to get a handle on what it could be.
If you are a Twitch.tv partner you are able to have people Subscribe to your channel. Each sub is worth $4.99 per month. So let’s assume that Twitch is taking 50% and the Streamer is getting the other 50%, that equals $2.50 (yes I rounded up for the ease of the math) in your pocket for each month that subscriber stays with you. Then we take a top-level Streamer like Summit, Sodapoppin or Lirik who boasts that he has cleared 10, 000 subs. 10,000 * 2.50 = $25,000 per month. Let’s say you do this for 12 months of the year (if you don’t you are likely to drop in numbers rapidly). That equals $300,000 per year. I haven’t even touched on tips/donations that come in randomly and can often exceed $1,000 per day. Once again, a heck of a lot more than I make in a year. Keep in mind these are estimation that I have made based on watching streams, however even if I am of by 50% the potential to be taking home north of $150,000 per year is there.
What’s the investment to get started on Twitch you say. Well it starts with about $1,000 dollar computer and probably another $1000 in streaming gear, then you have the cost of you consoles and games so let’s add another $1,000, that is $3,000 and you are streaming like a pro. Can you spend more, yes, do you need to, probably not. Literally the cost to a streamer per year could be as low as $3,000 per year. Not a bad ROI.
I understand that this is not an E-Sport, however the link between the two is not very distant.
There are 2 different avenues here, one you never leave the house and your initial investment is very low The other you potentially travel the world, but in both you are gaming. The top-tier teams/people in each of these genres are making very substantial money and the amount of money being invested into that gaming industry each year keeps growing. The next logical step will be for the VR/AR world to start holding big-ticket events, do I see a Gladiator arena in our near future with AR foes attacking from all sides or 24 hour races using a VR setup where the racers are located around the world…. Who knows what the future holds for the competitive gaming world, one thing is for sure though, it’s not going away and the competition is becoming more fierce every day.
I tip my hat in respect to Garnes Vidaregåande Skule for recognizing the potential in the competitive gaming industry and for giving their students an edge on the competition with these new courses.http://radiopressgaming.com/2016/01/e-sports-a-high-school-course/http://radiopressgaming.com/wp-content/uploads/2016/01/ESports-1024x626.pnghttp://radiopressgaming.com/wp-content/uploads/2016/01/ESports-150x150.pngCommunityeSportsGamingIn today's world of ever evolving gadgets and gear it is not surprising to hear the some of our more forward thinking societies have started to include E-Sports into their schools curriculum (Garnes Vidaregåande Skule). Even if you strictly look at the dollar amounts available for winning some of the tournaments...Matthew RixMatthew Rixmatt@radiopressgaming.comAdministratorCofounder and CIO of Radio Press Gaming, I am a tech loving father of 3 who is obsessed with Destiny!Radio Press Gaming